
Blender Gamma Node
This isn’t intended as a doctrine, just some food for thought For a while now, I have been using the gamma node in Blender as an alternative to the color ramp and the map range node. There are a few reasons why I like the node: It is light weight. It is a simple one slider does all node. The node inputs are easily exposed in a Group. I can use one Image texture easily to drive more than one input - see below. It isn’t a replacement for the other nodes, but for tweaking the levels it is great. I often use an RGB image texture and set the Color Space to Linear and then use a Gamma Node set to 2.4 to get a more realistic RGB output, 2.2 is the default but I think 2.4 is more colour accurate, or at least I read that somewhere. In any case it often looks better. Doing this allows for easy connection to Linear inputs for Roughness etc. ...