Blender Cut a Rounded Rectangle Demo

Overview and Prerequisites This demonstration requires only one Add-On to be installed, it is one that ships with Blender by default, and it is called Loop Tools. 1. Create the Loop Cuts Add some loop cuts to create two vertices with at least four connected edges. In this example one vertical edge and two horizontal ones. 2. Select the Vertices Select two vertices top and bottom in this example. 3. Bevel the Vertices Bevel the two vertices using Ctrl+Shift+B (Blender default mapping)....

20 June 2024 · 3 min · Mark

Busy with Code

Twenty Five days into the new year and I realised, I hadn’t posted on here yet. To remedy that, here is a short update post: Last year I was working on an Addon for Blender, more details when it is finished. Suffice to say I had the addon working and I’ve been using it for a while. I wanted to add some additional features and tidy up the UI and then perhaps release it....

25 January 2024 · 2 min · Mark

Blender Gamma Node

This isn’t intended as a doctrine, just some food for thought For a while now, I have been using the gamma node in Blender as an alternative to the color ramp and the map range node. There are a few reasons why I like the node: It is light weight. It is a simple one slider does all node. The node inputs are easily exposed in a Group. I can use one Image texture easily to drive more than one input - see below....

23 November 2023 · 2 min · Mark
Blender Edge Wear Node

Blender Edge Wear Node

This is a demonstration of how to create a Node Graph in Blender to make and Edge Wear node for use in Cycles. Step one: Create the node graph as shown above in Blender’s shader editor. Note the samples input this will be added next. Step two: Add a Samples input slot, so you can drive the Bevel node samples from outside the group. Step three: TAB out of the node group and then right click on the Samples input and Copy as Driver....

31 July 2023 · 1 min · Mark

Blending Machine Parts

I have recently been watching a YouTube channel from a Japanese machine tool maker, which I find interesting and relaxing. It is also a great source of reference material for 3D modelling. For ideas and materials, I have been making screenshots like crazy as I watch through his demonstrations. If you are interested in checking the channel out it is here: @SwapLampJapan I hadn’t thought of using YouTube as a source of reference but as the quality of the video cameras improve I am able to get some really nice shots for reference....

17 July 2023 · 2 min · Mark

Asset Surface Snapping Blender

When adding mesh assets, for use as a cutter for example, it is important to align the asset to the underlying geometry’s surface normals. This can be achieved by using the following setting in the snap options menu in the tool bar at the top of the Blender UI. This will snap the assets origin, as the center, to the surface of the target mesh, when using the CTRL key or by toggling the snapping option Magnet icon in the menu....

8 May 2023 · 1 min · Mark