Recent Posts
Using Visual Studio Code and Hugo
This is the first attempt at using Visual Studio Code to initialise and create Hugo matter for the blog. One thing I notice as I write this is the Dictionary is set to en:US and not en:GB which is fine it you don’t mind swapping out the z’s everywhere. What was it Shaw said: “The United States and Great Britain are two countries separated by a common language.” Which is its self incorrect as Great Britain is actually three countries and three languages although English is the predominant one.
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Blender Internal HDRI
Location of the original world HDRI environment map As you can see the names used internally in Blender and the actual file names are different this makes searching for them difficult so I am sharing the list here:
City: Portland Landing Pad Courtyard: Courtyard Forest: Ninomaru Teien Interior: Hotel Room Night: Moonless Golf Studio: Studio Small Sunrise: Spruit Sunrise Sunset: Venice Sunsets They are all available on HDRI Haven
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Industry Standard Blender Axis Snapping
Now that Blender has an option for a more Maya like mouse manipulation workflow, and I am back looking at it once again, I noticed one thing I missed from the default Blender mappings…
In the default Blender mouse set up you can use the Middle Mouse and the ALT key to perform Axis Snapping and get a quick way to view Left Right Top Front etc. Orthogonal Views.
When I switched over to Maya like I thought I had lost this function, as it uses ALT as the main key for manipulations.
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