Skip to main content

Mark B Tomlinson

Using Visual Studio Code and Hugo

This is the first attempt at using Visual Studio Code to initialise and create Hugo matter for the blog. One thing I notice as I write this is the Dictionary is set to en:US and not en:GB which is fine it you don’t mind swapping out the z’s everywhere. What was it Shaw said: “The United States and Great Britain are two countries separated by a common language.” Which is its self incorrect as Great Britain is actually three countries and three languages although English is the predominant one.

Blender Internal HDRI

Location of the original world HDRI environment map As you can see the names used internally in Blender and the actual file names are different this makes searching for them difficult so I am sharing the list here: City: Portland Landing Pad Courtyard: Courtyard Forest: Ninomaru Teien Interior: Hotel Room Night: Moonless Golf Studio: Studio Small Sunrise: Spruit Sunrise Sunset: Venice Sunsets They are all available on HDRI Haven

Industry Standard Blender Axis Snapping

Now that Blender has an option for a more Maya like mouse manipulation workflow, and I am back looking at it once again, I noticed one thing I missed from the default Blender mappings… In the default Blender mouse set up you can use the Middle Mouse and the ALT key to perform Axis Snapping and get a quick way to view Left Right Top Front etc. Orthogonal Views. When I switched over to Maya like I thought I had lost this function, as it uses ALT as the main key for manipulations.

Modo: Vertex Normals to Hard Edge

In Modo importing CAD files that have been converted to a Polygon format such as LWO FBX or OBJ often contain a Vertex Normal Map. Exporting from Moi3d as LWO works well for example until you change anything on the imported mesh. I got a nice tip today from @funk on the Modo slack group it basically replaces the Vertex Normal map with a Standard (as of 13) Hard edge workflow.

Function Key Toggle Apple Keyboard.

For Windows using the Apple USB keyboard without Bootcamp Control Panel software i.e. you aren’t using a Mac but still want to use the APPLE SUB Keyboard. Open the Registry and search for the following Key: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\KeyMagic Find the entry OSXFnBehavior Change the value from 01 to 00 00 is Function Keys 01 is Media Keys Unplug the keyboard or restart the computer to reload the new value.  

Logitech Gaming Software – Mouse not Detected

After installing Karabiner Elements for MacOS I found that the Logitech Gaming Software (LGS) was no longer detecting the mouse and was showing the move mouse to wake dialog. It took a while to figure out that the cause was the recently installed Karabiner Software, exiting the software allowed immediate recognition of the mouse. Not sure what the cause is and the mouse was functional though not under the LGS command.