Blending Machine Parts

I have recently been watching a YouTube channel from a Japanese machine tool maker, which I find interesting and relaxing. It is also a great source of reference material for 3D modelling. For ideas and materials, I have been making screenshots like crazy as I watch through his demonstrations. If you are interested in checking the channel out it is here: @SwapLampJapan I hadn’t thought of using YouTube as a source of reference but as the quality of the video cameras improve I am able to get some really nice shots for reference....

17 July 2023 · 2 min · Mark

Cut and paste in Finder

Mac doesn’t support Cut and Paste from Finder using: CMD-X CMD-V But you can achieve exactly the same results by using: CMD-C and then CMD-OPT-V This isn’t very intuitive as most OS’s use Ctrl-X and Ctrl-V, but the functionality is there if a little hidden. For a bonus tip: if you hold press ALT/OPTION over the open Menu Bar you will see alternative functions appear. There is at least one plugin on the App Store, that turns this into CMD-X, but to be honest, I don’t think CMD-OPTION-V too hard a combination to master....

18 June 2023 · 1 min · Mark

Summer Rumblings

We are now well into June, half way in fact, and I realised I haven’t posted on the blog in a while. The reasons are the usual ones, a lack of interest and anything interesting to say. To that end this post is somewhat of an oxymoron, it is all of the above and thus posted purely for the sake of maintaining the blogs output. If I leave it too long, I will fall into a state of low inertia, and so will my posting....

16 June 2023 · 2 min · Mark

Asset Surface Snapping Blender

When adding mesh assets, for use as a cutter for example, it is important to align the asset to the underlying geometry’s surface normals. This can be achieved by using the following setting in the snap options menu in the tool bar at the top of the Blender UI. This will snap the assets origin, as the center, to the surface of the target mesh, when using the CTRL key or by toggling the snapping option Magnet icon in the menu....

8 May 2023 · 1 min · Mark

Moi3d Shortcuts

A Alt+A = ArrayDir Ctrl+A = script:moi.geometryDatabase.selectAll(); Shift+A = script:moi.view.resetAll(); Shift+Alt+A = ArrayCurve Ctrl+Shift+A = ArrayCircular B B = Fillet Alt+B = sBridge C C = Rebuild Ctrl+C = CopyClipboard Ctrl+Alt+C = ODCopyToExternal Alt+C = script: moi.view.setCPlaneInteractive(); Ctrl+Shift+C = CopyClipboardWithOrigin Shift+Alt+C = script: /* Align CPlane with 3D view 1.0 */ var cp = moi.view.getCPlane(), tp = moi.ui.mainWindow.viewpanel.getViewport('3D').targetFrame, tl = moi.VectorMath.pointsWithinTolerance; if (tl(cp.origin,tp.origin) && tl(cp.zaxis,tp.zaxis)) { moi.view.resetCPlane() } else {moi.view.setCPlane(tp, false)}...

28 April 2023 · 7 min · Mark

Blender Bits is Back

It is my intention to use the site for any Blender specific tips and tricks I find whilst using Blender. I intend it to be a very personal and refined site, not a repetition of the already wonderful resources available to the community. It will contain things I found useful, and think I might need for future reference. Your millage will vary, but I do hope someone else gets something out of it hence me sharing....

18 April 2023 · 1 min · Mark

Blender Curve Manipulation Problem

If you find you are unable to move a curve handle in all three axis, it is probably due to the curve type being set to 2D. When you create the curve expand the Simple Curve dialog in the lower left of the viewport, or press F9: From here choose 3D and then, if you want curved splines, choose Auto in the Output Curve Type. The defaults are 2D and Vector and they may not be what you want for your curves....

11 April 2023 · 1 min · Mark

Sub-division Models

In recent years, there have been huge improvements in n-gon’s (non quad polygons). Specifically how well they render and games engines handle non triangular or quad polygons – in reality of course, all polygons are reduced to triangles for rendering. Three vertices being the lowest amount of points that are needed to create two dimensional forms. It seems now that the last place that require quad sub-D models is in deformed meshes, character animations and the like....

8 April 2023 · 1 min · Mark

Purge git repo history

I mentioned in a previous post that I had used git and git hooks to upload Hugo blog posts to my server, and that I am now using rsync as a faster more succinct alternative. This has left me with lot of git history in my .git folder, which I really don’t need. I don’t think I am ever going to want to recover a blog post version, ever. So I thought why not just delete all the history and reduce the junk in the site directories....

28 March 2023 · 2 min · Mark

Just post something, anything

I just read a post online about writing and the need to keep on writing. It strikes me that there is something fulfilling about the idea of the post I like, and find recognisable. I am trying to post more but often find myself doubting the value of writing at all. I need to remind myself that I am writing for no one other than myself. If someone else reads these posts, then all well and good, otherwise it isn’t relevant to me or my writing, I need to just keep writing....

16 March 2023 · 2 min · Mark, Gunda