In Modo you can make inactive Meshes either Wireframe or the same as the active Meshes. This usually involves going into the 3D Viewport Properties via the ‘o’ key, you can assign a shortcut but what if you want a shortcut that toggles the behavior well you can do that too by using ‘?+
‘ which is the toggle instruction for all boolean commands.
So in the Map to shortcut dialog use this instead of the given TRUE or FALSE
Select you preferred key and off you go.
Toy Robot modelled in Modo textured in Substance Painter and rendered in Marmoset Toolbag 2
Continue reading “Mech Mini MMI”
Modo supports customisable Layouts displayed in the form of Tabs at the top of the UI.
Continue reading “Modo remove Layout Tab”
If you want to remove an Edge and keep the vertex, you can use the UI button F2
Model Tab > Edge > Remove you can also use right-click the edge and select remove
. It pops up a dialog box where you can check “Keep Vertices”
Continue reading “Modo Delete Edge Keep Vertex”
I work with lots of different image formats in my work and I often need to quickly view them in one program and then edit in another. The context menu in Windows 10 allows you to pick, initially, an Open
with program optionally. It doesn’t easily allow you to pick an Edit
with program. To this end I did a search online and found this recommended, tried it liked it, and so I am sharing with you.
Continue reading “Default Programs Editor”
I recently noticed the virtual desktops or Spaces on Mac were not working as expected. They had become locked together and it was not possible to switch on one monitor without switching the second too.
The problem is fixed by ensuring the check box next to Displays have separate Spaces is on under the Mission Control pane in the System Preferences.
August was a very hot month here in Brandenburg/Berlin and it really hit my productivity my modelling Mojo was at rock bottom.
Towards the end of the month it cooled a little for some days and I managed to get my little Mech Mini modelled. Finally finishing the textures at in the last days.
This month I have decided to dedicate two weeks at least to creating some Substances in Substance Designer. A program I used a lot before I caught the Painter bug. In the last months the program has been improved and refined a great deal and I have seen some amazing results online. I am therefore inspired to see what I can achieve and how quickly I can get back up to speed.
So until October I wish you all a great September.
Concept and design of a retro style radio receiver. PBR Modelled in Modo textured in Substance Designer, Substance Painter, rendered in Marmoset Toolbag and Nvidia iRay.
Continue reading “Blauhaus Retro Radio”
The heat has been pretty bad and limited my modelling mojo in between though I have started working on a new model shown below.
The last couple of months have been spent transitioning over from Blender to Modo which I am now using full-time. I will keep Blender around but I don’t think I will be going back to it full-time. Modo feels so much more productive somehow and yes I loved Blender but wasn’t happy with certain UI aspects.
Continue reading “August is here and it is hot.”