After years of avoiding weapons I have just completed my first one an Assault Rifle concept of my own design. I did all the work in Modo including the concepting while I modelled this meant it took a bit. I may do some more in the future as I learned a few tricks in doing the piece.
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The name schnuller is a play on words from the US English translation.
In the viewport press o in the HUD field paste:
Nothing happens as you first need to change tab and come back to HUD
To quickly space out items in the Item List in Modo you can use the Curve Transform Tool under the Duplicate Tab in the Model Palette F2 shortcut.
In this video William Vaughan demonstrates how to use:
This one is too easy but I never got it so:
Select the Curve in Poly mode (3 key) then hit F to flip.
Boom the curve direction is reversed, F is used to Flip the polygon faces so I would never have guessed but when you know it makes sense.
This little experimental beta command allows one to drag elements within the MODO UI for placement.
Fire it in the command line to use.
Using the Polygon Bridge tool you can
left click drag to adjust the number of segments in the bridge sweep.
This is a pretty intuitive workflow and easier than using the toolbox spinner.
Clicking and dragging in the Viewport to control the Bevel without using the Widget:
Scale: Left — Right
Transform: Up — Down
How to configure AstroGrep to use Atom.io as the default editor and to open the file at the specific location.
Change the path and version to suite the location of the atom.exe on your system.