Below you will find pages that utilize the taxonomy term “Blender”
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Blender Internal HDRI
Location of the original world HDRI environment map As you can see the names used internally in Blender and the actual file names are different this makes searching for them difficult so I am sharing the list here:
City: Portland Landing Pad Courtyard: Courtyard Forest: Ninomaru Teien Interior: Hotel Room Night: Moonless Golf Studio: Studio Small Sunrise: Spruit Sunrise Sunset: Venice Sunsets They are all available on HDRI Haven
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Industry Standard Blender Axis Snapping
Now that Blender has an option for a more Maya like mouse manipulation workflow, and I am back looking at it once again, I noticed one thing I missed from the default Blender mappings…
In the default Blender mouse set up you can use the Middle Mouse and the ALT key to perform Axis Snapping and get a quick way to view Left Right Top Front etc. Orthogonal Views.
When I switched over to Maya like I thought I had lost this function, as it uses ALT as the main key for manipulations.
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Blender remote control with Actions.app
As much as I love shortcuts to take the strain of the mouse I sometimes wish they weren’t quite so obtuse. I don’t play piano and so struggle spreading a hand over some of the combinations Blender uses. Alt M for example is doable but hardly comfortable, while others would require a punishing regime under a trainer to achieve. To this end I decided to tryout the excellent app for iPad calledActions *No longer available.
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Marmoset Toolbag 2 Turntable Render
I have been looking at the interesting render abilities of the Marmoset Toolbag 2 physical based render on the Mac.
While I like the results a lot I am not convinced of a place for it in my workflow and here is why:
The program creates some very impressive results and has a ton of texturing options however it is only able to produce still frame and a turntable as output.
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Construction Traffic Cone
An orange PVC plastic road safety cone - Blender and Cycles Using a bespoke shader to simulate the light absorption through a translucent material in Blender. This is a slightly simpler shader than a full Sub Surface Scattering shader and is based upon the Beer Lambert Law:
The Beer–Lambert law, also known as Beer’s law or the Lambert–Beer law or the Beer–Lambert–Bouguer law relates the absorption of light to the properties of the material through which the light is traveling.