Skipped September

We are now in the early stages of October, thank-fully, and I realised I hadn’t posted at all in the previous month. I put this down to the weather, the depressing news cycle, and the general distraction of work. Recently I started posting pictures on Unsplash, as a way of giving back to the site, which I have used for textures a few times over the year, and here is one I posted recently:...

5 October 2023 · 1 min · Mark

Sub-division Models

In recent years, there have been huge improvements in n-gon’s (non quad polygons). Specifically how well they render and games engines handle non triangular or quad polygons – in reality of course, all polygons are reduced to triangles for rendering. Three vertices being the lowest amount of points that are needed to create two dimensional forms. It seems now that the last place that require quad sub-D models is in deformed meshes, character animations and the like....

8 April 2023 · 1 min · Mark

Affinity - What Next

At the beginning of this month, November, Affinity Serif announced the imminent release of version 2 of its graphic software suit. I, like many, was excited by prospect and the hype that hinted at possibility of finally seeing some long awaited features. Unfortunately, for me at least, the release didn’t live up to the hype and frankly didn’t have features I had expected. Promised features going back years, but I am not here to talk about that, though....

15 November 2022 · 3 min · Mark