A brief recap of the week thus far:

I have been busy experimenting with Blender again, this time on cosmetics and such as way to try out some different rendering environments. Normally I use a basic three point lighting set up with an HDR image as the fill light. Usually something fairly flat like a cloudy sky to give a balanced background light.

HDR stage lighting in the 3D scene

I decided it was time to do some product shots, cosmetics in this case, and they work better with a more artificial set up. Generally two side light panels and over head to light the stage in the rear and a low level fill light on the front. This set up gives nice highlights on the sides of the object and helps lift it from the background. This is important if the background is white and the object is also light.

The scene setup I used in the demos here is shown below.

Over view of the stage lighting in the 3D scene

The result is shown below and the background is extremely clean and so ideal for product shots.

Reflective cylinder and sphere catching the scene lights

The models above are exceptionally reflective in this instance to show off the lighting positions.

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