May 26, 2020
Now that Blender has an option for a more Maya like mouse manipulation workflow, and I am back looking at it once again, I noticed one thing I missed from the default Blender mappings…
In the default Blender mouse set up you can use the Middle Mouse and the ALT key to perform Axis Snapping and get a quick way to view Left Right Top Front etc. Orthogonal Views.
When I switched over to Maya like I thought I had lost this function, as it uses ALT as the main key for manipulations.