Some virtual fruit brought back to life
Some years ago, back when I still using Modo as my daily driver, what a stupid term, as my main modelling tool, that’s better, I made some fruit models.
I have been making a few icons for my stuff over the last years and thought it would be nice to bring the old fruit models over and freshen them up for use in Blender.
As an aside I want to bring all my old work over, into FBX, OBJ and or .blend, I learnt from experience, a long time ago, that propriety formats have an annoying limitation, a use by date.
Some of my early work in 3DS Max should still be accessible as there seem to be a few 3DS importers/convertors out there, but there are none, that I found, for Maya files whether they be .MA or .MB. Autodesk only offers an FBX convertor and as I no longer have access to Maya all those files, that I didn’t export to FBX (for Substance Painter), are effectively lost to me. I suppose in a pinch I could ask someone still using Maya to do me a favour and convert them, but to be honest there aren’t many and you know, I can’t be bothered, but I digress:
So I now have a Pear, two Apples and a Banana. All resurrected and accessible in Blender and rendered in Cycles, By the way I love Cycles the it has become so good in the last few years.
So without further ado here they are:
I have to work a bit more on the Banana model so if you were hoping for a bit of yellow fruit, you’re out of luck, for now at least.
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