Backface culling in Blender is set in two places, for solid view and for material view:

Solid View

In Solid view, i.e. Matcap, Studio etc. it is set from the topbar dropdown as shown below:

back_face_culling_solid_view

Material View

In Material view, i.e. EEVEE is it set in the shader panel on the right, as shown below:

backface_culling_material_view

Advantages

Using backface culling allows the user to see through the backside of geometry. This is handy for looking at the bottom of objects, through a ground plane for example. It is also handy for spotting flipped normals in meshes, as the will appear transparent in the viewport.

Cycles

Culling in Cycles is more complicated and beyond this post.