Blender has nice newish shader node for doing Volumetric renders i.e. foggy, misty environments, called Principled Volume.

The way I have been doing it recently is to add a mesh cube around the object in the scene, see the image below.
Tip: it helps to set the Cube Mesh Viewport Display to Display as Bounds.

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The Shader connections are shown below, note the Surface input is empty, the only connection is to the Volume. The settings I used in this demo are as shown and are a good start. The main tweaks are Density and Anisotropy, play with both to see the effect on the scene.

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And finally this is full render of the scene, the fog/mist is subtle but effective.

final render