Blender Internal HDRI

Location of the original world HDRI environment map As you can see the names used internally in Blender and the actual file names are different this makes searching for them difficult so I am sharing the list here: City: Portland Landing Pad Courtyard: Courtyard Forest: Ninomaru Teien Interior: Hotel Room Night: Moonless Golf Studio: Studio Small Sunrise: Spruit Sunrise Sunset: Venice Sunsets They are all available on HDRI Haven

November 26, 2020 · Mark

V-Ray License Server Error 200

I recently had a problem with the V-Ray license server on Windows returning and error -200 when I tried to render. It turns out the error is because the VRL service wasn’t running and no amount of reinstall and reboots helped. Thanks to the help of friend I was able to resolve the issue by deleting a folder located at: C:\Program Files\Common Files\ChaosGroup Uninstall the License Server from the machine Then delete the folder <code>C:\Program Files\Common Files\ChaosGroup Reboot the machine to reset the Windows Services Install the License server, it should ask for log in data now....

December 14, 2018 · Mark

Associate .vrimg files with Photoshop

vrimg files are not associated with any program in Windows by default, they may be associated with the Chaos Group PD Player. Also it doesn’t appear that open with creates an association as expected therefore one may have to use the command line function ftype to achieve the desire association. The general way to associate files using terminal commands is as follows: Open cmd.exe with administrator rights (right-click on the shortcut to get this option) Type ftype extfile="C:\Program Files (x86)\YourProgram....

December 7, 2018 · Mark

Shadow Catcher Setting V-Ray

These are the basic Shadow Catcher settings I use in Modo. The main thing is the Alpha Contribution set to -1 in the V-Ray Object Properties.

July 13, 2018 · Mark

Autodesk FBX Viewer Alternative

Autodesk FBX viewer is dead in Yosemite and isn’t going to be fixed until later this month with the release of a new FBX suite. Therefore I have had to look for an alternative and have tried many viewers some nice some not the problem is few open FBX by association if at all. There is one program that does open them and reads them quickly and that is Marmoset Toolbag 2 I had just been using Toolbag to open files and then thought, hell why not just associate the files to the program so they open there by default....

March 7, 2015 · Mark

Colour depth for Normal maps

A very interesting article on PolyCount by EarthQuake on the reasons why we need to use more than 8 bits in certain maps and in particular Normal maps. Of Bit Depths, Banding and Normal Maps This is an issue that pops up more and more frequently these days. Now that many engines/renderers are finally using synced normal map workflows, the weaknesses in our pipeline become easier to spot. First off, what is bit depth and why is it important?...

February 4, 2015 · Mark

PBR Texture Conversion

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert content from one PBR workflow to another, and explain the various differences in modern workflows. This tutorial is intended for intermediate to advanced users, so be sure to read the previous two PBR tutorials that Jeff Russell and I wrote as the base concepts are explained in great detail and may only be briefly mentioned here....

November 22, 2014 · Mark

Marmoset Toolbag 2 Turntable Render

I have been looking at the interesting render abilities of the Marmoset Toolbag 2 physical based render on the Mac. While I like the results a lot I am not convinced of a place for it in my workflow and here is why: The program creates some very impressive results and has a ton of texturing options however it is only able to produce still frame and a turntable as output....

May 20, 2014 · Mark