In Modo importing CAD files that have been converted to a Polygon format such as LWO FBX or OBJ often contain a Vertex Normal Map. Exporting from Moi3d as LWO works well for example until you change anything on the imported mesh.
I got a nice tip today from @funk on the Modo slack group it basically replaces the Vertex Normal map with a Standard (as of 13) Hard edge workflow.
If a program appears to crash to often Windows may apply a control Shim to monitor the app, this can cause slow operations in Modo such as UV edits.
To check if windows is applying a shim:
Press start and in the search type regedit.exe and hit enter Go to this folder: HKEY\_LOCAL\_MACHINE\SOFTWARE\Microsoft\FTH\State If modo is listed in there, then a shim is being applied.
To remove the shim
After years of avoiding weapons I have just completed my first one, an Assault Rifle concept, of my own design.
I did all the work in Modo including the concepting while I modelled this meant it took a bit of time to complete.
I may do some more in the future as I learned a few tricks in doing the piece.
More renders on artstation
The name schnuller is a play on words from the US English translation.
To quickly space out items in the Item List in Modo you can use the Curve Transform Tool under the Duplicate Tab in the Model Palette F2 shortcut.
This one is too easy but I never got it so:
Select the Curve in Poly mode (3 key) then hit F to flip.
Boom the curve direction is reversed, F is used to Flip the polygon faces so I would never have guessed but when you know it makes sense.
The pen tool in MODO is pretty powerful and come with a lot of of shortcuts as noted below:
Click = Move Right-click = Move Edge Loop Middle-click = Split Shift+click = Duplicate Shift+right-click = Duplicate Loop Shift+middle-click = Add Loop Ctrl+click = Slide Ctrl+middle-click = Remove