Colour depth for Normal maps

A very interesting article on PolyCount by EarthQuake on the reasons why we need to use more than 8 bits in certain maps and in particular Normal maps. Of Bit Depths, Banding and Normal Maps  This is an issue that pops up more and more frequently these days. Now that many engines/renderers are finally using synced normal map workflows, the weaknesses in our pipeline become easier to spot....

February 4, 2015 · 1 min · Mark

Swiss Army Knife PBR

Classic Red Victorinox Swiss Army Knife - Blender Marmoset Toolbag

January 21, 2015 · 1 min · Mark

Dinky Fire Engine 555

Dinky Diecast Fire Engine 555 - Blender Marmoset Toolbag

January 12, 2015 · 1 min · Mark

Substance Designer Curvature Node Connection Problem

Update: I received an answer from Allegorithmic which explains what I was doing wrong and how to connect the nodes normally. Thanks for reporting this issue. The connection problem happens because of the material modes (standard and compact). If you hit the 1 key to place the graph in standard mode, you can make the connection. I seem to have come across a bug in Substance Designer’s Curvature Node, which I have reported to Allegorithmic so it may be resolved by the time you read this....

January 5, 2015 · 1 min · Mark

Discovering Substance Painter part 1

The last months I have been working through the tools on Allegorithmic’s Substance Painter and Substance Designer and how to use it in conjunction with Blender 3D So far the main conclusion I have come to is it works and works pretty well, there are a couple of caveats though, these I will go into perhaps in a later post. The main thing though I will mention here is to ensure you export the model in either OBJ or preferably FBX (the reason for this is OBJ doesn’t update in Substance Designer automatically)....

January 3, 2015 · 2 min · Mark