Model of an old die cast toy Fireman. Modelled in Blender textured in Substance Painter and rendered in Marmoset Toolbag 2
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Brio Speedy Bullet wooden train toy train modelled utilising Blender, Substance Designer, Substance Painter, and Marmoset Toolbag 2 in a PBR (Physical Based Render) workflow
Continue reading Brio Speedy Bullet Train
Substance PBR workflow model of the Brunswick Crown Pin.
Continue reading Old Brunswick Bowling Pin
An orange PVC plastic road safety cone
Using a bespoke shader to simulate the light absorption through a translucent material in Blender. This is a slightly simpler shader than a full Sub Surface Scattering shader and is based upon the Beer Lambert Law:
The Beer–Lambert law, also known as Beer’s law or the Lambert–Beer law or the Beer–Lambert–Bouguer law relates the absorption of light to the properties of the material through which the light is traveling.