In Modo importing CAD files that have been converted to a Polygon format such as LWO FBX or OBJ often contain a Vertex Normal Map. Exporting from Moi3d as LWO works well for example until you change anything on the imported mesh.
I got a nice tip today from @funk on the Modo slack group it basically replaces the Vertex Normal map with a Standard (as of 13) Hard edge workflow.
To convert open the Game Tab in Modo and click on the Convert to Hard Edges, set both options to true if you want to remove the existing Vertex map, which is the the whole point here so you do.
Next you need to Change the Smoothing setting in the Modo Material Properties to: clear Crease by Smoothing Angle and Set Weight by Polygon Area and Weight by Polygon Angle.
Pretty nice and quick way to set up hard edges for smoothing in Modo if the imported mesh already has vertex normals
Default Modo Shortcuts
||Open saved scene
||Open saved image
||Close current scene
||Close all open scenes
||Save current scene
||Save scene as
||Config file save
||Delete (not available in Items mode)
||Brings up the last tool used
||Brings up the last tool used, ignoring UI interactions and selections
||Layout switcher, organized by most recent
Continue reading Shortcuts for Modo (Windows)
If a program appears to crash to often Windows may apply a control Shim to monitor the app, this can cause slow operations in Modo such as UV edits.
To check if windows is applying a shim:
1. Press start and in the search type “regedit.exe” and hit enter
2. Go to this folder: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\FTH\State
If modo is listed in there, then a shim is being applied.
To remove the shim
1. Press start and in the search type “cmd.exe“, right click on cmd.exe and choose “run as administrator“, then press yes
2. In the command prompt type: Rundll32.exe fthsvc.dll,FthSysprepSpecialize
3. Log out of windows and back in to see the changes.
Thanks to @funk for this information.
When creating a Morph map in MODO it is also necessary to add a Morph Influence for the Morph – after you create a Morph for the Mesh Item – for it to show in Renders. To do this Right Click on the Map under Morph Maps in the Vertex Map List and select add Influence. A Morph Influence will be added to the Item List with a small green icon. Now the morphs should show in renders as well as the Viewport.
Thanks to William Vaughan for clearing this one up.
Shortcut to toggle the Left viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelLeftTabsVPTag left LayoutMODOXXCentrePanelLeftVPKey
Shortcut to toggle the Right viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelTabsVPTag right LayoutMODOXXCentrePanelVPKey
N.B. These commands are one line.
Set the shortcut using the Input Editor under the System menu.
These are the basic Shadow Catcher settings I use in Modo.
The main thing is the Alpha Contribution set to -1 in th V-Ray Object Properties.