If a program appears to crash to often Windows may apply a control Shim to monitor the app, this can cause slow operations in Modo such as UV edits.
To check if windows is applying a shim:
1. Press start and in the search type “regedit.exe” and hit enter
2. Go to this folder: HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\FTH\State
If modo is listed in there, then a shim is being applied.
To remove the shim
1. Press start and in the search type “cmd.exe“, right click on cmd.exe and choose “run as administrator“, then press yes
2. In the command prompt type: Rundll32.exe fthsvc.dll,FthSysprepSpecialize
3. Log out of windows and back in to see the changes.
Thanks to @funk for this information.
When creating a Morph map in MODO it is also necessary to add a Morph Influence for the Morph – after you create a Morph for the Mesh Item – for it to show in Renders. To do this Right Click on the Map under Morph Maps in the Vertex Map List and select add Influence. A Morph Influence will be added to the Item List with a small green icon. Now the morphs should show in renders as well as the Viewport.
Thanks to William Vaughan for clearing this one up.
Shortcut to toggle the Left viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelLeftTabsVPTag left LayoutMODOXXCentrePanelLeftVPKey
Shortcut to toggle the Right viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelTabsVPTag right LayoutMODOXXCentrePanelVPKey
N.B. These commands are one line.
Set the shortcut using the Input Editor under the System menu.
These are the basic Shadow Catcher settings I use in Modo.
The main thing is the Alpha Contribution set to -1 in th V-Ray Object Properties.
To layout separate Mesh items in an array pattern in Modo you use the Transform Array tool in the Layout Tab.
This works the same as the Array tool for components only in Items mode.