In a recent post on Facebook Eric Soulvie released a beta version of his LDraw loader kit for MODO. I am pretty excited to try it out and you can expect some feed back and examples on here and mbt3d.
It is necessary to have the LDraw library installed for this to work, something that was immediately apparent to me, after that the installation is pretty straight forward.
If you are interested then his Article is on his site along with instructions on how to install the kit.
Hard Links in Window are called Junctions and are useful for example to create an Assets link in current folder and link to one in Dropbox.
First change to the directory where the link should be placed:
Then enter this line at the Command Prompt to create the Junction:
mklink /J Assets "%home%\Dropbox\Modo\Assets"
Note the location of your Dropbox and Content folder may vary this is the default location.
Render outputs are useful when you wish to compose layers in an external application such as Photoshop. The render outputs required to produce the same image as the Final Colour output are:
Diffuse Shading (Total) + Transparent Shading + Reflection Shading + Specular Shading + Subsurface Shading + Luminous Shading = Final Color
Each layer is Added (Linear Dodge) to the previous layer in the composition. Each Layer is rendered with a gamma of 1.0, then combined with the required Gamma, 2.2 for RGB is added to produce the best result for display on screen.
In Modo you can make inactive Meshes either Wireframe or the same as the active Meshes. This usually involves going into the 3D Viewport Properties via the ‘o’ key, you can assign a shortcut but what if you want a shortcut that toggles the behavior well you can do that too by using ‘?+
‘ which is the toggle instruction for all boolean commands.
So in the Map to shortcut dialog use this instead of the given TRUE or FALSE
Select you preferred key and off you go.
Modo supports customisable Layouts displayed in the form of Tabs at the top of the UI.
Continue reading “Modo remove Layout Tab”
If you want to remove an Edge and keep the vertex, you can use the UI button F2
Model Tab > Edge > Remove you can also use right-click the edge and select remove
. It pops up a dialog box where you can check “Keep Vertices”
Continue reading “Modo Delete Edge Keep Vertex”
The heat has been pretty bad and limited my modelling mojo in between though I have started working on a new model shown below.
The last couple of months have been spent transitioning over from Blender to Modo which I am now using full-time. I will keep Blender around but I don’t think I will be going back to it full-time. Modo feels so much more productive somehow and yes I loved Blender but wasn’t happy with certain UI aspects.
Continue reading “August is here and it is hot.”