When creating a Morph map in MODO it is also necessary to add a Morph Influence for the Morph – after you create a Morph for the Mesh Item – for it to show in Renders. To do this Right Click on the Map under Morph Maps in the Vertex Map List and select add Influence. A Morph Influence will be added to the Item List with a small green icon. Now the morphs should show in renders as well as the Viewport.
Thanks to William Vaughan for clearing this one up.
Shortcut to toggle the Left viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelLeftTabsVPTag left LayoutMODOXXCentrePanelLeftVPKey
Shortcut to toggle the Right viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelTabsVPTag right LayoutMODOXXCentrePanelVPKey
N.B. These commands are one line.
Set the shortcut using the Input Editor under the System menu.
These are the basic Shadow Catcher settings I use in Modo.
The main thing is the Alpha Contribution set to -1 in th V-Ray Object Properties.
To layout separate Mesh items in an array pattern in Modo you use the Transform Array tool in the Layout Tab.
This works the same as the Array tool for components only in Items mode.
After years of avoiding weapons I have just completed my first one an Assault Rifle concept of my own design. I did all the work in Modo including the concepting while I modelled this meant it took a bit. I may do some more in the future as I learned a few tricks in doing the piece.
more on artstation
The name schnuller is a play on words from the US English translation.
In the viewport press o in the HUD field paste:
Nothing happens as you first need to change tab and come back to HUD