In Modo importing CAD files that have been converted to a Polygon format such as LWO FBX or OBJ often contain a Vertex Normal Map. Exporting from Moi3d as LWO works well for example until you change anything on the imported mesh.
I got a nice tip today from @funk on the Modo slack group it basically replaces the Vertex Normal map with a Standard (as of 13) Hard edge workflow.
To convert open the Game Tab in Modo and click on the Convert to Hard Edges, set both options to true if you want to remove the existing Vertex map, which is the the whole point here so you do.
Next you need to Change the Smoothing setting in the Modo Material Properties to: clear Crease by Smoothing Angle and Set Weight by Polygon Area and Weight by Polygon Angle.
Pretty nice and quick way to set up hard edges for smoothing in Modo if the imported mesh already has vertex normals
For Windows using the Apple USB keyboard without Bootcamp Control Panel software i.e. you aren’t using a Mac but still want to use the APPLE SUB Keyboard. Open the Registry and search for the following Key:
Find the entry
Change the value from 01 to 00
00 is Function Keys
01 is Media Keys
Unplug the keyboard or restart the computer to reload the new value.
Good starting settings for Sub-Surface Scattering in V-Ray Material
Apple added 10-bit colour to the Apple Display drivers this is causing issues with older Macs including the Mac-Mini this little application can fix it by allowing you to select 8-bit from the list.
ResXtreme provides access to all display modes for each connected screen, including extended and HiDPI modes accessible only via private system APIs. These private modes are not normally accessible to App Store apps.
To open a file from AstroGrep at the Line and Column of the search result
Text Editor Location:
C:\Program Files\Microsoft VS Code\Code.exe
To view files in Window’s File Explorer sorted by Date Modified, or Date, and keep the Folders at the top you first click on the Modified column and then shift click on the Name column.