Just moving in

I have just changed hosting company and I am in the process of setting up the site in its new home. As with all moves there are bound to be a few articles that go astray in the moving process, so please bare with me while I tidy up all the loose ends. This site […]

Default Programs Editor

I work with lots of different image formats in my work and I often need to quickly view them in one program and then edit in another. The context menu in Windows 10 allows you to pick, initially, an Open with program optionally. It doesn’t easily allow you to pick an Edit with program. To […]

September and Cool Weather

August was a very hot month here in Brandenburg/Berlin and it really hit my productivity my modelling Mojo was at rock bottom. Towards the end of the month it cooled a little for some days and I managed to get my little Mech Mini modelled. Finally finishing the textures at in the last days. This […]

Idea for another Diecast Model

I really enjoyed modelling the last Diecast model of the Dinky Fire Engine and I think I will do another later on. So I have been looking for some idea and this is what I have found that interests me at the moment. The reason is simple my grandson loves tractors and fire engines, so […]

PBR Texture Conversion

Here is a nice article on PBR workflow and in particular the conversion of non PBR assets, from Marmoset: Tutorial: PBR Texture ConversionBy Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert content from one PBR workflow to another, […]

Substance Designer Curvature Node Connection Problem

Update: I received an answer from Allegorithmic which explains what I was doing wrong and how to connect the nodes normally. Thanks for reporting this issue. The connection problem happens because of the material modes (standard and compact). If you hit the 1 key to place the graph in standard mode, you can make the […]

Discovering Substance Painter part 1

The last months I have been working through the tools on Allegorithmic’s Substance Painter and Substance Designer and how to use it in conjunction with Blender 3D So far the main conclusion I have come to is it works and works pretty well, there are a couple of caveats though, these I will go into perhaps in […]

PBR Texture Conversion

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert content from one PBR workflow to another, and explain the various differences in modern workflows. This tutorial is intended for intermediate to advanced users, so […]