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Mark B Tomlinson

Category: General

Modo Delete Edge Keep Vertex

If you want to remove an Edge and keep the vertex, you can use the UI button F2 Model Tab > Edge > Remove You can also use right-click the edge and select remove. It pops up a dialog box where you can check Keep Vertices Assign it to ALT Backspace for example to make it easier to access

Default Programs Editor

I work with lots of different image formats in my work and I often need to quickly view them in one program and then edit in another. The context menu in Windows 10 allows you to pick, initially, an Open with program optionally. It doesn’t easily allow you to pick an Edit with program. To this end I did a search online and found this recommended, tried it liked it, and so I am sharing with you.

Discovering Substance Painter part 1

The last months I have been working through the tools on Allegorithmic’s Substance Painter and Substance Designer and how to use it in conjunction with Blender 3D So far the main conclusion I have come to is it works and works pretty well, there are a couple of caveats though, these I will go into perhaps in a later post. The main thing though I will mention here is to ensure you export the model in either OBJ or preferably FBX (the reason for this is OBJ doesn’t update in Substance Designer automatically).

PBR Texture Conversion

Tutorial: PBR Texture Conversion By Joe “EarthQuake” Wilson In this tutorial, I’m going to demonstrate how content created for traditional shaders can be converted to PBR shaders, how to convert content from one PBR workflow to another, and explain the various differences in modern workflows. This tutorial is intended for intermediate to advanced users, so be sure to read the previous two PBR tutorials that Jeff Russell and I wrote as the base concepts are explained in great detail and may only be briefly mentioned here.