Empty Pie Menu Blender

This is the basic structure of a Pie Menu in Blender using Python import bpy from bpy.types import Menu, Operator bl_info = { "name": "", "author": "", "version": (0, 0, 0, 1), "description": "", "blender": (2, 80, 0), "category": "3D view" } class VIEW3D_MT_PIE_template(Menu): # label is displayed at the center of the pie menu. bl_label = "Operations" bl_idname="mesh.mypie" def draw(self, context): layout = self.layout pie = layout.menu_pie() pie.operator("auto.smooth") ​ def register(): ​ bpy....

June 12, 2021 · 1 min · Mark

Busy with kits

Over the last few weeks I have been busy in Blender using the Decalmachine add-on to create some decal textures from Blender. You can find all my assets over at Gumroad. For more information on the assets for Blender and Modo just visit the link above.

February 20, 2021 · 1 min · Mark

Blender Internal HDRI

Location of the original world HDRI environment map As you can see the names used internally in Blender and the actual file names are different this makes searching for them difficult so I am sharing the list here: City: Portland Landing Pad Courtyard: Courtyard Forest: Ninomaru Teien Interior: Hotel Room Night: Moonless Golf Studio: Studio Small Sunrise: Spruit Sunrise Sunset: Venice Sunsets They are all available on HDRI Haven

November 26, 2020 · 1 min · Mark

Industry Standard Blender Axis Snapping

Now that Blender has an option for a more Maya like mouse manipulation workflow, and I am back looking at it once again, I noticed one thing I missed from the default Blender mappings… In the default Blender mouse set up you can use the Middle Mouse and the ALT key to perform Axis Snapping and get a quick way to view Left Right Top Front etc. Orthogonal Views. When I switched over to Maya like I thought I had lost this function, as it uses ALT as the main key for manipulations....

May 26, 2020 · 1 min · Mark

Modo: Vertex Normals to Hard Edge

In Modo importing CAD files that have been converted to a Polygon format such as LWO FBX or OBJ often contain a Vertex Normal Map. Exporting from Moi3d as LWO works well for example until you change anything on the imported mesh. I got a nice tip today from @funk on the Modo slack group it basically replaces the Vertex Normal map with a Standard (as of 13) Hard edge workflow....

April 12, 2020 · 1 min · Mark