When creating a Morph map in MODO it is also necessary to add a Morph Influence for the Morph – after you create a Morph for the Mesh Item – for it to show in Renders. To do this Right Click on the Map under Morph Maps in the Vertex Map List and select add Influence. A Morph Influence will be added to the Item List with a small green icon. Now the morphs should show in renders as well as the Viewport.
Thanks to William Vaughan for clearing this one up.
Shortcut to toggle the Left viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelLeftTabsVPTag left LayoutMODOXXCentrePanelLeftVPKey
Shortcut to toggle the Right viewport panel:
viewport.hide ?+ tag LayoutMODOXXCentrePanelTabsVPTag right LayoutMODOXXCentrePanelVPKey
N.B. These commands are one line.
Set the shortcut using the Input Editor under the System menu.
These are the basic Shadow Catcher settings I use in Modo.
The main thing is the Alpha Contribution set to -1 in th V-Ray Object Properties.
Good starting settings for Sub-Surface Scattering in V-Ray Material
Apple added 10-bit colour to the Apple Display drivers this is causing issues with older Macs including the Mac-Mini this little application can fix it by allowing you to select 8-bit from the list.
ResXtreme provides access to all display modes for each connected screen, including extended and HiDPI modes accessible only via private system APIs. These private modes are not normally accessible to App Store apps.
To open a file from AstroGrep at the Line and Column of the search result
Text Editor Location:
C:\Program Files\Microsoft VS Code\Code.exe